#pragma once
#include "Structure.h"

namespace DL {
	Tensor3D<float>& Conv(const Tensor3D<float>& tensor, int stride, int padding, int maxpoolSize, const Tensor4D<float>& weight, const Tensor1D<float>& bias);
	Tensor1D<float>& FullConnect(const Tensor1D<float>& tensor, const Tensor2D<float>& weight, const Tensor1D<float>& bias);
}